Age Of Empires 3 (AOE 3) Cheat Codes
While playing the game, press [Enter] to display the chat window. Then, type one of following codes to activate the corresponding cheat function:
| Result | Cheat Code |
| 10,000 coin | Give me liberty or give me coin |
| 10,000 food | Medium Rare Please |
| 10,000 wood | <censored> |
| 10,000 experience points | Nova & Orion |
| 100x gather/build rates | Speed always wins |
| Win single player mission | this is too hard |
| Disable fog of war | X marks the spot |
| Spawns Mediocre Bombard at Home City gather point |
Ya gotta make do with what ya got |
| Spawn big red monster truck | tuck tuck tuck |
| “Musketeer’ed!” when killed by Musketeers | Sooo Good |
| Fatten animals on map | A recent study indicated that 100% of herdables are obese |
- <Flag>Invulnerable</Flag>
- <Flag>DoNotDieAtZeroHitpoints</Flag>
<Unit id =’458′
name =’SPCAmelia’>
The XML tags of interests are as follows:
<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<TurnRate>18.0000</TurnRate>
<InitialHitpoints>850.0000</InitialHitpoints>
<MaxHitpoints>850.0000</MaxHitpoints>
<LOS>24.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
Change the above values to create a super hero, as follows.
<MaxVelocity>50.0000</MaxVelocity>
<MaxRunVelocity>70.0000</MaxRunVelocity>
<TurnRate>68.0000</TurnRate>
<InitialHitpoints>99999.0000</InitialHitpoints>
<MaxHitpoints>99999.0000</MaxHitpoints>
<LOS>99.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>1.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
</ProtoAction>
Note: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values too high. This will cause your character to “jump” instantly from one spot to the next because their movement speed is so fast. This makes it difficult to move/track your character around the map. The <ROF> or rate of fire should be set to a low value. This acts as a delay. The lower the value, the lesser the delay. Note: You can test your changes while the game is running. Just save the current game. Switch over to your text editor, then make changes to “proto.xml” and save the file. Switch back to the game, then reload saved game.

Yorum Yaz